Add walk.findNodeAt utility
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@@ -65,7 +65,6 @@
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// Try to skip some text, based on the error message, and then continue
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var msg = e.message, pos = e.raisedAt, replace = true;
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console.log(msg);
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if (/unterminated/i.test(msg)) {
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pos = lineEnd(e.pos);
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if (/string/.test(msg)) {
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@@ -312,7 +312,7 @@ the next one's <code>tokStart</code> will point at the right position.</p>
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<span class="nx">ch</span> <span class="o">=</span> <span class="nx">input</span><span class="p">.</span><span class="nx">charCodeAt</span><span class="p">(</span><span class="nx">tokPos</span><span class="p">);</span>
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<span class="p">}</span>
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<span class="k">if</span> <span class="p">(</span><span class="nx">options</span><span class="p">.</span><span class="nx">onComment</span><span class="p">)</span>
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<span class="nx">options</span><span class="p">.</span><span class="nx">onComment</span><span class="p">(</span><span class="kc">false</span><span class="p">,</span> <span class="nx">input</span><span class="p">.</span><span class="nx">slice</span><span class="p">(</span><span class="nx">start</span> <span class="o">+</span> <span class="mi">2</span><span class="p">,</span> <span class="nx">tokPos</span> <span class="o">-</span> <span class="mi">1</span><span class="p">),</span> <span class="nx">start</span><span class="p">,</span> <span class="nx">tokPos</span><span class="p">,</span>
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<span class="nx">options</span><span class="p">.</span><span class="nx">onComment</span><span class="p">(</span><span class="kc">false</span><span class="p">,</span> <span class="nx">input</span><span class="p">.</span><span class="nx">slice</span><span class="p">(</span><span class="nx">start</span> <span class="o">+</span> <span class="mi">2</span><span class="p">,</span> <span class="nx">tokPos</span><span class="p">),</span> <span class="nx">start</span><span class="p">,</span> <span class="nx">tokPos</span><span class="p">,</span>
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<span class="nx">startLoc</span><span class="p">,</span> <span class="nx">options</span><span class="p">.</span><span class="nx">locations</span> <span class="o">&&</span> <span class="nx">curLineLoc</span><span class="p">());</span>
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<span class="p">}</span></pre></div> </td> </tr> <tr id="section-54"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-54">¶</a> </div> <p>Called at the start of the parse and after every token. Skips
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whitespace and comments, and.</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">function</span> <span class="nx">skipSpace</span><span class="p">()</span> <span class="p">{</span>
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25
util/walk.js
25
util/walk.js
@@ -41,6 +41,31 @@
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c(node, state);
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};
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function Found(node, state) { this.node = node; this.state = state; }
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// Find a node with a given start, end, and type (all are optional,
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// null can be used as wildcard). Returns a {node, state} object, or
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// undefined when it doesn't find a matching node.
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exports.findNodeAt = function(node, start, end, targetType, base, state) {
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try {
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if (!base) base = exports;
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var c = function(node, st, override) {
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var type = override || node.type;
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if ((start == null || node.start <= start) &&
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(end == null || node.end >= end))
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base[type](node, st, c);
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if ((targetType == null || type == targetType) &&
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(start == null || node.start == start) &&
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(end == null || node.end == end))
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throw new Found(node, st);
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};
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c(node, state);
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} catch (e) {
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if (e instanceof Found) return e;
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throw e;
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}
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};
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// Used to create a custom walker. Will fill in all missing node
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// type properties with the defaults.
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exports.make = function(funcs, base) {
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