The fix includes creating a new method on the parser called `parseArrow`.
This new function by default only checks if current position matches an
arrow. If it does returns the `node` otherwise `undefined`.
The flow plugin can then extend this function and correctly parse the typeAnnotation
and add it to the node.
With this change, in the flow plugin there is no need anymore to extend
`parseParenAndDistinguishExpression` and the arrow handling in `parseParenItem`
could also be removed, because it is all handled now in `parseArrow`.
Some existing tests were failing, because `extra->parentesized` is now missing,
but this is correct as it is now inline with parsing without flow annotation. No extra
is added for arrow function without type annotations.
In the expression-parser `this.next()` was replaced by a more specific
`this.expect(tt.parenL)`.
Since nodejs/node@08085c49b6, which will be part of Node.js v6.0,
functions from the `path` core module (like `dirname`) will require
their input to be a string.
Currently, at some points in the code they might be called
with `undefined`; This patch adds `… || ""` so that the input
is always a string.
For `path.dirname` in the babel-core file, this does not change
behaviour, since
`path.dirname(undefined) === path.dirname("") === "."` (where the
first expression is only defined for Node.js ≤ v5.x).
For `path.basename`, this changes the return value, since
`path.basename(undefined) === "undefined"` (on Node.js ≤ v5.x), but
`path.basename("") === ""`. However, it seems reasonable to assume
that, due to the trailing expression in
`path.basename(…) || "stdout"`, the current behaviour is not actually
the intended one.
There are possibly more places in the code base where similar changes
may be neccessary; However, these suffice to make the tests pass
and un-break the build of at least one external project when using
the current Node.js master branch.
The flag to control whether we should warn didn't take into account
nested calls or scope chains. An easier approach is to have a
counter. That way we know for sure if we're somewhere deep inside a
crawl call or not.